THE PLAYBOOK · XZJSCM
How to play Forty Thieves Solitaire
Choose a round of Forty Thieves Solitaire and settle into its rules. Build eight suit foundations from ace to king. Use the example below to understand a decision. Treat the first round as a chance to learn the controls. Choose a clear next step rather than rushing through the instructions.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A careful first round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Keep the objective visible.
Your goal
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Look at the feedback after the action.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Notice the change in the playing area.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to reassess the position before continuing. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
For a quick reminder, what is the goal of Forty Thieves Solitaire?
Build eight suit foundations from ace to king.
How do I control Forty Thieves Solitaire?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While learning, what example helps explain Forty Thieves Solitaire?
The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.
When I return, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For a quick reminder, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Before I begin, which play mode does Forty Thieves Solitaire use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.